package com.info.game;


import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Vector2;
import com.level.game.Level;
import com.physics.game.NullContactListener;
import com.physics.game.NullPhysicsWorld;

public class GameLevel extends Level{

	@Override
	public void setPhysicsWorldDefinition() {
		this.physicsWorld = NullPhysicsWorld.class.getCanonicalName();
		
	}

	@Override
	public void setContactListenerDefinition() {
		this.contactListener = NullContactListener.class.getCanonicalName();
		
	}

	@Override
	public void fillWithInstructions() {
		this.addInstruction(new GameInstruction());
		
	}

	@Override
	public Vector2 getWorldMax() {
		return new Vector2(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
	}

}
